![]() While this is not always a bad thing, it certainly can become overwhelming. In my opinion, a lot of 3rd entries into a beloved series tries to spice things up with gimmicks and things like that. Where the game lacks though is in the level designs themselves, or rather, what it tries to compensate for. So while you won’t be hearing many head boppers, the music that is here is quite contemplative and serene in a way while some are quite dreadful when the time calls for it! It’s quite nice I would say. ![]() ![]() ![]() She certainly has a different style from Wise, but the game creates a very nice atmosphere nonetheless and it all goes well together. Though this time, David Wise mostly took a back seat, while Eveline Fischer did the majority. The music is very very good too once again. I found it a bit easier than the first two for the most part but it’s certainly no cake walk either and some levels are very challenging but seldom felt unfair! Bosses are pretty alright too. Also there is a new animal buddy here in the form of Ellie the Elephant who is essentially Rambi but with a water mechanic. So your abilities are a bit of a mix of DKC1 and 2 which was a nice idea I would say. Though, this time you’ll be controlling Dixie Kong with her flying hair abilities and a new character, Kiddy Kong, who is quite analogous to Donkey Kong in DKC1. In the controls department, it is largely the same as the first two so there’s not a lot to elaborate on here. There are 7 main worlds to go through with 42 levels in total. Donkey and Diddy have been kidnapped and so now you need to travel around the taiga region of the Northern Cremisphere. The plot here revolves around Dixie and her newly met family member-and a baby-Kiddy. However, when you’re talking about one of the biggest 2nd party developers of the 90’s, there is a lot which feels a bit too much. Also, on its own, the game is quite well made and a nice time. At its core, DKC3 is a great game in the vein of the other members of the trilogy. However, while I can acknowledge that the game is good, I still don't like it.Ĩ0% Nintendo SwitchAfter two knock out 2D platfromers that still are seen as some of the best ever made, Rare had quite a lot to live up to with their final installment in the 2D market for Donkey Kong. Don't let all the flak convince you that this game is bad, it's absolutely not. Also Kiddy Kong is a fucking trash partner with zero identity or personality, he should've been replaced by Cranky. DKC 3 focuses too much on gimmicks while playing it safe with said gimmicks. ![]() Compare that to DKC 2 where almost no two levels were alike but still put a focus on platforming. Aside from a few horrible levels, I can't remember any level from this game distinctly. The level design in general is really basic and unmemorable. Like, why wasn't there more science-based levels? Why wasn't the robot theme played up more? Every level was fine, with the exception of Fish Food Frenzy as it is fucking abysmally designed. The level themes were way too bland, with the final level being a fucking castle. The bosses ranged from way too gimmicky to being incredibly boring. Literally every thing about this game is a direct downgrade from Donkey Kong Country 2. 60% Nintendo SwitchCompared to most SNES platformers, this game is pretty good, but compared to other DKC games it's weak as hell. ![]()
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